853 million dollars of revenue was generated in 2018 in the Turkish gaming industry

853 million dollars of revenue was generated in 2018 in the Turkish gaming industry

In December 2016, we reported that Turkey continued to grow in the global gaming market. Today, we will look closely at how the gaming industry was in Turkey in 2018. According to data shared within Gaming in Turkey’s report, Turkey's population has increased by 1 million 193 thousand 980 people compared to the previous year, and reached 82 million 3 thousand 882 people. The rise of e-sports that started in 2017 continues its momentum in 2018 as well.

According to the "Türkiye Oyun Sektörü 2018" report shared by Gaming in Turkey there are 59 million 360 thousand Internet users and 52 million social media users in Turkey. In comparison, there were 54 million 330 thousand internet users and 51 million social media users in our country in 2017.

According to the information shared by Gaming in Turkey, one of the important reasons for the growth of e-sports and the gaming industry in Turkey is the establishment of Turkish E-Sports Federation. In 2017, a total of 810 million dollars of revenue was generated in the gaming industry in Turkey.

400 million dollars of revenue was obtained only in the mobile gaming sector.

372 million 400 thousand dollars of this revenue was generated from the mobile platforms, and 437 million 600 thousand dollars of it was generated from PC gaming and console gaming. In 2018, there was an increase in revenues from games. The total game revenue in 2018 reached 853 million dollars. 400 million dollars of this revenue was obtained from the mobile platforms, and 453 million dollars from PC and game consoles.

According to the report, the most played free to play mobile games in Turkey in 2018 were Helix Jump, PUBG MOBILE and Subway Surfers while the most played paid games were Hitman Sniper, Minecraft Pocket Edition and Operation Third-Person Shooter War Game 3D.

In 2018, the most revenue-generating mobile game was 101 Okey by Peak Games with 8.6 million dollars, followed by Clash Of Kings with 5.5 million dollars and LordsMobile with 5.25 million dollars. WhatsApp, Instagram and Facebook Messenger applications were the most downloaded mobile games in our country in 2018.

When we look at the global ecosystem for gaming industry revenues in 2018, Turkey ranks in the 18th place. According to the report which also publishes information about the most popular Twitch publishers in our country, the most-watched broadcasters were wtcN, Mithrain, KendineMuzisyen, JtgTv ve Jahrein, respectively.

Regarding the payment companies in the game sector in 2018, we see Game Sultan, ByNoGame, ininal, iyzico and BKM Express. Similarly, it is noted that there is an increase in game fairs compared to 2017. While GameX and GIST fairs were organized in 2017, GameX, GIST, CNR Games Week and TEKFEST fairs were added to the batch in 2018.

Leader in the Middle East

Considering the revenues generated from games in 2018, Turkey comes to the fore as the leader in the Middle East with 853 million dollars. Saudi Arabia follows Turkey with 800 million dollars, Iran with 600 million dollars, and the United Arab Emirates with 226 million dollars. You can see the report prepared by Gaming in Turkey here.

Follow the developments in the technology world. What would you like us to deliver to you?
Your subscription registration has been successfully created.